This is merely a partial list of his software.
It includes only those programs and printed media that
were actually published. (I apologize for any errors
that may exist in this data -
it's been a long time since
any of these things were written!)
Name | Date | Publisher | Comments |
---|---|---|---|
"The Apple-II GS" | 1987 May |
Call A.P.P.L.E. (Pages: 28-36) |
|
"APPLE-II Hi-Res Graphics: Resolving The Resolution Myth" | 1980 Fall |
Apple Orchard (Pages: 7-10) |
|
"APPLE-II Hi-Res Picture Compression" | 1979 Nov | Micro (Pages: 17-24, cover) | |
APPLE-LISTENER | 1978 | Softape | Speech recognition through the cassette ports |
"APPLE Pi" | 1978 Aug/Sep | Micro (Pages: 15-16) | Computed the value of pi to 1000 decimal places |
"The APPLE Speaks ... Softly" | 1979 Feb | Kilobaud (Page: 99) |
How to digitize speech with an |
APPLE STAR TREK | 1977 May | Interface Age (Pages: 132-134) |
A "Star Trek" game initially written for the |
APPLE-TALKER | 1978 | Softape | Took less than a half hour to write! |
|
1978 Apr |
Softape |
Took more than 2 weeks to write! |
|
1985 |
|
An introduction to assembly language programming |
Best of Bishop | 1978 | Softape | A collection of misc. programs |
BISHOP'S SQUARE & MAXWELL'S DEMON | 1981 ? | DataSoft | Click here to play BISHOP'S SQUARE on-line! |
BOMBER | 1978 | Softape | |
"The Curtain Rises" | 1987 Mar |
Call-A.P.P.L.E. (Pages: 22-24) |
|
"A Dazzling Start" | 1987 Jan |
Call-A.P.P.L.E. (Pages: 22-25) |
Part I of a monthly column titled "Modular Assembly Language Programming" |
DUNG BEETLES | 1982 ? | DataSoft |
Later published as: TUMBLEBUGS MEGABUGS |
ELECTRONIC INDEX-CARD FILE | 1978 | Softape | Created so that the author could catalog his comic book collection. |
"Fun With The Cassette Ports" | 1987 June |
Call-A.P.P.L.E. (Pages: 42-46) |
|
GALACTICUBE | 1981 Nov | Micro (Pages: 47-48) | 3-D maze game |
"Generating Mandelbrot Images" | 1987 Aug |
Call-A.P.P.L.E. (Pages: 18-24, cover) |
|
GOBBLERS | 1986 |
|
A multi-player "Pac-Man" game that used the cassette
ports to network four |
"Have an Apple Split" | 1982 Oct | Softalk (Pages: 54-63) | How to display mixed graphics/text modes |
"A Hi-Res Movie" | 1987 Apr |
Call-A.P.P.L.E. (Pages: 40-45) |
|
"Let's Start Publishing Usable Assembly Language Code" | 1986 Dec |
Call-A.P.P.L.E. (Pages: 21-23) |
|
"LIT'L RED BUG" | 1981 Jan |
|
Authored as "Bish Bobhop" |
LOGAN | 1977 May |
Interface Age (Pages: 128-131) |
A logic circuit analysis program initially written for the |
"Lo-Res Kaleidoscopes" | 1987 Apr |
Call-A.P.P.L.E. (Pages: 18-23) |
(Co-authored with Lucia Grossberger) |
MAZE | 1978 Oct | BYTE (Pages: 136-138) |
A maze generating program initially written for the |
MICRO-PAINTER | 1981 | DataSoft |
An electronic coloring book. (Later converted to |
"Modules, Merlin, Menus ..." | 1987 July |
Call-A.P.P.L.E. (Pages: 26-30) |
|
MONEY MUNCHERS s | 1982 | DataMost | |
MUSIC KALEIDOSCOPE | 1978 | Softape | |
"A Musical Fanfare" | 1987 Feb |
Call-A.P.P.L.E. (Pages: 22-29) |
Shows how to play a 3-note chord through the Apple's speaker |
"Oscilloscope Subroutines For The GS" | 1987 Nov |
Call-A.P.P.L.E. (Pages: 45-47) |
|
"Playing With The Apple-IIGS Color Registers" | 1987 Oct |
Call-A.P.P.L.E. (Pages: 74-) |
|
PROGRAMMER'S ASSEMBLY LANGUAGE CONSTRUCTION KIT (P.A.C.K.) Volumes 1-2 | 1985-86 |
|
The precursor to SiMPLE! (Co-authored with Lucia Grossberger) |
QUBIC | 1977 |
|
Published: 1978 Feb. Pages: 78-81 |
ROCKET PILOT | 1977 July |
Softape, Kilobaud (1978 Jan, Pages: 90-93), |
The very first Apple Hi-Res game! |
SAUCER INVASION | 1977 | Softape | |
"Some GS Graphics Modules" | 1987 Sep |
Call-A.P.P.L.E. (Pages: 50-54) |
|
SPACE LACE | 1987 |
|
(Co-authored with Lucia Grossberger) |
SPACE MAZE | 1977 | Softape | |
STAR WARS | 1977 |
Softape Kilobaud Powersoft |
The second Apple Hi-Res game!
Kilobaud: 1978 Feb. Pages: 52-56 |
TALKING CALCULATOR | 1978 | Softape | |
TRICIA | 1979 | Softape | The first Apple Lo-Res movie |
"Using EDASM To Generate Relocatable Code" | 1987 Jan |
Call-A.P.P.L.E. (Pages: 26-) |