Might & Magic I - Spells

Clerical spells (Cleric & Paladin):

# Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
1 Awaken Cure Wounds Create Food Cure Disease Deadly Swarm Moon Ray Divine Intervention
2 Bless Heroism Cure Blindness Neutralize Poison Dispel Magic Raise Dead Holy Word
3 Blind Pain Cure Paralysis Protection from Acid Paralyze Rejuvenate Protection from Elements
4 First Aid Protection from Cold Lasting Light Protection from Electricity Remove Condition Stone to Flesh Resurrection
5 Light Protection from Fire Produce Flame Restore Alignment Restore Energy Town Portal -
6 Power Cure Protection from Poison Produce Frost Summon Lightning - - -
7 Protection from Fear Silence Remove Quest Super Heroism - - -
8 Turn Undead Suggestion Walk on Water Surface - - -

Wizard spells (Sorcerer & Archer):

# Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
1 Awaken Elecric Arrow Fire Ball Acid Arrow Acid Rain Dancing Sword Astral Spell
2 Detect Magic Hypnotize Fly Cold Beam Dispel Magic Disintegration Duplication
3 Energy Blast Identify Monster Invisibilty Feeble Mind Finger of Death Etheralize Meteor Shower
4 Flame Arrow Jump Lightning Bolt Freeze Shelter Protection from Magic Power Shield
5 Leather Skin Levitate Make Room Guard Dog Teleport Recharge Item Prismatic Light
6 Light Power Slow Psychic Protection - - -
7 Location Quickness Weaken Shield - - -
8 Sleep Scare Web Time Distortion - - -