1) Out to Overland map area E3 map entry 1. 2) A loud scream from behind the door.. 3) Inside a steel cage, a fair maiden weeps. (See Quest 37). 4) A catapult ejects you from the tower. You land in Overland map area E3 map entry 6. 5) A Chute. Takes you to Overland map area E3 map entry 7. 6) Traps that damages the party and monster encounter. 7) Unless you carry a Kings Pass you are pushed back and told:"No kings pass, no admittance!" Kings Passes are found in overland map area A2 at map entry 1. 8) Throne Room. 9) King Alamar. Unless you are on quest 5 (that means unless you have released the true King Alamar), 'King Alamar' will give you quest 30 whether you want it or not. This quest takes precedence and removes any quest you might be on for the other lords. When you have quest 30, the other lords will not ask your help, as they recognize the priority of the quest given by their king. The only way you can get rid of quest 30, is by means of a Remove Quest (C 3,7) spell. Temples in the towns also cast this for a fee. When you are on quest 5, confronting the imposter king with The Eye of Goros, he will exclaim: "You discovered my true identity! Into the Soul Maze you go...". You are teleported to the Soul Maze and your quest becomes escaping it (quest 6). After you have complete quest 6, The real King Alamar will sit on his throne again. He says:"My saviours, You`re always welcome here! You shall find the Inner Sanctum... Live long and prosper!" 10) Treasure. 11) Guards exclaim "No merchants pass! Begone peasants!" and you are pushed back, unless you carry a Merchants Pass. Merchant Passes are found in overland map area C1 at map entry ?. 12) Etched in silver, message E reads: OEI/:1-33-1EK5;D-ET, M) Monsters. |
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